In my opinion, DAZ would better serve its users by developing character animations tools that actually work rather than gimmicky tools like Puppeteer. In the Windows test platform Puppeteer consistently made Carrara crash. To make things even worse, it isn’t very stable. But there isn’t much that Puppeteer does that can’t already be done in the existing timeline with keys and animation clips, making Puppeteer redundant. In theory, you can move a character from pose to pose in a sort of pre-animation choreography storyboarding. Puppeteer works by interpolating between saved character poses. But I soon found out that Puppeteer was more trouble than it was worth. At first glance, Puppeteer promises to facilitate the laborious job of character animation. Puppeteer, a character choreography tool originally developed for the company’s DAZ 3D Studio software, has been integrated into this version, and I wish I could give it high marks. Some of those additions, unfortunately, are not so great.
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